Done some texturing today so I thought that I’ll post a quick shot from the MMOWars multiplayer game that I’m making.
I’m using Hero character as base, well honestly just the face and hands >.<
Using 2 textures with “Diffuse detail”, no bump/ normal maps.
First texture is 105mb and 5600x5600 and second texture is about 19mb.
Used Adobe PS to re-texture…
Of course it would look much better with good normal maps, but I think I’m just gonna stay with this for now
Don’t mind the robes, I’ll be retexturing them next because they look bit ugly now lol.
He looks pretty good. Nice work! I think I see a little UV seam on his forehead, and a little stretching around the ears and nose, but other than that he looks pretty good. 5600x5600 seems like an awfully large size, do you plan on scaling that down for the final game?
Is that 5600^2 just for the face?
You should have no problems fitting a whole-character texture on a 1024^2.
When making game assets it is important to ask yourself one question - what size will the thing be on screen? - and only put in the model / texture the details that will actually be visible for the player.
i wonder , why the need of such enormous texture, if in the screen shots definitely they don’t do justice, try scale the textures down quite a bit and you will see it looks similar without wasting so much resources
Well, it looks patchy and as if the whole face is being pulled downward.
Some areas don’t line up with the corresponding parts of the face, and the colour itself seems inconsistent, making it appear as though the face has some unrealistic looking skin condition. Not sure of your process, but my guess is that you projected photographs that have different lighting conditions to make the texture?
Also why is it so massive? (especially for an mmo/multiplayer game?)