Heroes of Asgard - A new free to play MMORPG

Hi guys,
what I’m presenting is called Heroes of Asgard, a project that I’m developing as Lead Programmer.

I write immediately some reference, if you want to read a detailed page.
Indiegogo: Heroes Of Asgard | Indiegogo

Heroes of Asgard is an hack 'n slash, old school MMORPG, but with the inclusion of new ideas and a gorgeous graphic (we tried to reach a good graphic level).
It is based on the concepts learned from Metin2 (our team played the aforementioned title), which has influenced us so much.
For the history and description of classes, I refer you to page Indiegogo, where it is explained really well.
The development is still in progress, we are working for months now and I’d much pleasure to receive comments and a tons of constructive criticisms!

Best regards,
Emanuele, Crimson Games Lead Programmer

4 Likes

No constructive criticism yet, but let me be the first to congratulate you on what looks like the start of a great game, I’ll be sure to follow your progress carefully.

Good luck

This looks like something that can come out as being very fun! I wish you the best of luck at this project, I really like where it goes!

Thank you for your compliments!
We hope that our idea will be appreciated by users!

Stay tuned!

I was skeptical first going into this but I can honestly say this is pretty good. However, I think you should consider a Kickstarter campaign or IndieGoGo campaign as you’d have more luck crowdfunding there most likely.

Hmm, almost all videos are from complete scenes from kits made by manufactura 4k (killstar).

And it is very funny to make concept art pictures based on assets you already bought. Just the opposite direction of content pipeline I know. But OK, people outside from Unity community will never discover this…

1 Like

We purchased manufactura’s maps because we liked them and we will use them in game, but the concept is for totally new maps we are creating.

Everybody likes it, so there is now 10 indie mmos with identical scenes :wink:

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Asset Store is here for this purpose.
But we are at start of this project, so we can’t exclude that we will completely change all manufactura’s maps! :wink:

Well, I thought asset store is here for buying assets and these scenes are there as inspiration how to use these assets. Not just take these scenes, make video and say look, we have great game. But OK, it is your approach and I really wish you good luck, there is lack of good mmo games.

No, no: there is a misunderstanding. We don’t just take his maps and put them in game. Probably I missed this part.
I (and another guy) edit and re-edit all of them to fit with our design purposes (new paths, new exp zones, changed some texture to fit with our color palette).
In addition, in those maps performances are low (for old pc) because there are too many details, so we changed all details and some shaders in those maps to improve framerate count.

But this is a process that we are still making and reiterating to obtain exactly what we want. Probably in the video you can’t see it properly, I will make a devlog on this argument soon!

Thank you for your observation!

Update:

while we are waiting for character presentation, here is a glimpse of Talos. It is still a work in progress, but our guy is making certainly a good work!

Summary:
Talos, a strong and mighty kingdom who fought bravely against the titans, where names of those legendary heroes are now recorded in the book of Asgard. Talos is the birthplace of great heroes. The Talosian are proud of their ancestors and train hard each day with an aim to continue the legacy and be remembered forever.

Screenshots:




2 Likes

Looks great. Can’t wait to see what else you come up with.

“Shake my hand”

  • Sura

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New updates on Talos map!






2 Likes

As promised, here is one of the update for the characters!

The character in question is the Sura (many of you know from experience just in Metin2, but for those who do not know what is: Asura - Wikipedia), an entity halfway between the man and the devil, able to develop its strength through the Dark Arts and evil. His body is gradually eroded and corrupted by the evil that he uses as his strong point.
Here is a screenshot:

Please share your opinions! :slight_smile:

It looks like the head is slightly too big, maybe too wide for the body - I don’t know, there is some proportion off - maybe her upper torso is too tall?
The textures seem like a mishmash of styles, The head is quasi-anime, the necklace piece is nice but doesn’t match the body clothing except for having the same blue glow as the the silver bracelet, and the chest seems to be a minimally edited photographic manipulation.
The lower left arm is really cool but it looks like there was a lot of small detail lost from the sculpt.

Looks like a great MMO, and am excited to try it out when it is released.

UPDATE 20/06/2015

  • Tested and debugged monsters spawning on various clients
  • Tested and debugged area of interest for players and monsters
  • Minor changes to the skill system, a skill now can invoke a specified script
  • Minor changes to the bonus system, you can now assign an array of callbacks to be called when the value of the bonus changes
  • Tested, debugged and improved the first skill (the classic melee attack)
  • Added elements in the GUI to bring clarity to the world of game (names of players and monsters, physical damage, magic damage, critical damage, heal amounts, etc.)
  • Fix on MonsterGroup: now for the respawn is necessary that the whole group of monsters is dead
  • Introduced exping and leveling on server side
  • Introduced exping and leveling on client side, with its effect (to be improved)
  • Parallel tasks: rewritten some service to improve maintainability and performances

Soon, probably, I will post new screenshots or a video. :slight_smile:
Stay tuned!

Best regards,
Emanuele

Lovely!