Just wanted to share my very first game, it’s called Hex of Steel and is available both on PC (Mac, Linux and Windows) and mobile (iOS and Android)
There is real time AND play by email multiplayer and it is all cross-platform
It is a WWII hex based turn by turn wargame with a plethora of units (over 2000)
It has about a hundred campaign scenarios AND custom ones, more “open” such as a whole Europe map (1939, 1941, 1942, 1943 starting setups) as well as an entire Pacific theatre map and much, much more
One thing that is interesting to note about the game is that I am using separate game objects for EVERYTHING
Every tile is a game object with a sprite and a sphere collider
And my maps features tens of thousands of them
Game still runs at 120 FPS
Congratulations on your game! I’m very glad you posted this! I may well buy the game, but for iOS rather than Steam. I have a pretty new iPad Pro, so I think I can run it.
Did you use Unity’s tilemaps, or did you make your own meshes for the maps? Each tile is its own game object: how did you make them perform so fast?
Also, it looks like it’s IGOUGO – did you consider WEGO?
Oh hi haha
Never thought anyone would drop a message, but I’m glad you did!
Even more surprised that you are considering buying it!
will run perfectly on an ipad pro (been tested only on those ipads)
no I haven’t, I discovered them only later
Then I tried making a second game using tilemaps BUT, turns out it makes the CPU go crazy hot on macbooks whereas having that many separate gameobjects is totally fine!
So, I am avoiding tilemaps at all cost now, I have more control using gameobject anyway
and no ! Each gameobject has its own sprite renderer and I’m just using that
And all gameobject also has its own sphere (yes, not even 2D) collider
Thanks for your reply! I think I’ll get the game for iPad tonight.
So you have 60,000 tiles, each of which is its own GameObject with its a prefab, its own sprite, its own Sprite Render, its own script, and its own Sphere Collider? I guess I’ll try doing that!
I’m curious – did you use the old input system or the new one?
Thanks again for answering my questions. I’m very impressed. Your game looks great.
Wow, this is really awesome! I’m actually trying to learn Unity right now, but these types of hex and counter ww2 games are actually what got me interested in starting to create my own. I don’t think I know enough about Unity to ask you any ‘good’ questions yet, but best of luck!!