Hex Tiles with URP? (2D)

Hey everyone,
Normally when using hex tiles (with underblock/3D look), I do it by;
project settings / graphics / transparency sort
to make them look smooth and correctly placed

I am working with such tiles again but with URP this time and that is not an option any more.

Is there a way to use them with URP?
Thanks in advance!

For URP the setting should be located in render pipeline asset instead of project settings. See this response Transparency Sort Mode setting is invisible in Graphics for URP