Hello is there a way to prevent this from happening?
There were some posts about rect tilemaps but it does not seem to work with Hex ones and “Cell gap” is disabled.
I tried changing: Cell size but to make it work I need to make it’s proportions smaller thant they really are.
I tried manipulating Hexes in graphics tool also without success.
What you call “tearing” is the fact that the background shows between two sprites; this also happens with square grids. This generally is avoided by modifying the background color of the camera but if you need a skybox, you’ll have to pile two different tilemaps with different sizes one upon another to cover the seams.
Yes I mean that small gaps. With rect tilemaps there are a lot of “workarounds” for this issue but for hex grids things are not so colorful… I think I will try to use vector files directly and see if isse still occurs.
Strange thing is that in someplaces it works fine and in others it does not.