Hexagonal map on terrain

Good day, guys.
Firstly, sorry for my English.

So, i wanna write some strategy on hex grid something like Expeditions. Conquistador.

I think the best way - create terrain and generate tiles using GetHeight.
I find two way: create hex prefab and put it into map (but i don’t know how i can rotate and skale it) or create map from mesh collider - but i don’t know how i can create some material like in screenshot.

So, may be all my ways are wrong or you can give me some advice?

Thank you in advance!

I use these tutorials and I am certain they will point you in the right direction. You have to work extra though to combine the Hex tuts with the Noise ones if you want randomly generated terrain. The ones you specidicaly want are there though.
The link is: