Hexamap 2 - Convincing, procedural, tile-based worlds


PRESENTATION

DESCRIPTION
Simple, configurable and flexible procedural worlds for your games. Quickly design interesting maps with hexagonal tiles and build upon them with an easy-to-use API. Please check the presentation video above for more details.

KEY FEATURES

  • Procedural
  • Deterministic (same settings and seed will always produce the same map)
  • Support multiple biomes
  • Fast
  • Post processors to refine your map
  • Multiple type of landforms : random, noise-based, pathfinding (ex. rivers/roads), filler
  • “Neighbour aware” prefab picking methods resulting in convincing worlds
  • Custom inspector
  • Easy to use API
  • Comprehensive/illustrated documentation
  • Multiple demos

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