Hello! My name is Andrew and I would like some opinions on what kind of scripting project I should make to sell to the community. I might even give some of the projects away (that are not that big of course).
My Experience
I have almost 5 years in experience in the following:
C#
JavaScript
HTML
Unity Pro
Examples
A universal voxel engine to procedurally generate anything during runtime with their own shaders and/or materials.
An AI system for 2D games (since their is almost nothing on that subject)
A UI system that you can modify through the Editor. Such as, In the Editor you could have a Tabs option and you can click ‘+’ to add a new tab.
I can do almost anything with Unity, C#, and Visual Studio Integration. Do you guys and gals have any ideas on what I should make that will, for one, please a large group of people, or will make a lot of people’s game creation easier?
I’d say, think to your self, what is it that Unity is truly lacking that could expedite a system that will speed life up.
Then you will have your answer(s) and cash flow lol.
Then think to your self, when you’re making games, what was it you wished YOU had to make your life easier, chances are you aren’t the only one to think of the idea either lol.
Yeap, then when I do I make it. Generally don’t release anything though as I don’t make it modular. I make it for my specific purpose and hardcode what I need into it.
So it’s figuring out how to make something beyond what you just personally need something for. That way anyone can use it with ease.
Ha ha! You and oh maybe 250,000 other Unity users need (or at least want) that
@N1warhead_1 nailed it. Don’t try to shortcut straight to the money without any understanding of a market. You need a target audience. Make a game in Unity even just a simple game and while working on it write down every challenge you wrestle with. Write down everything that is tedious. Write down everything that seems like it takes way too much time. If you want (to understand) a target audience jump in, put some time in and become part of that audience. Only then will you clearly see the problems they are facing. And then you can work on providing solutions.
That is my best advice for you (and the masses of others needing money from their Unity work).
That is not really what this is about. I just want to create an asset for a large audience to use and benefit from. Such as an AI pack for enemies or a nice UI system that can be easily modified to suit their needs.
@GarBenjamin - Yeap finally fixing to release some stuff on Asset Store again (Well if the approve).
But last time I actually released anything was back in January.
It’s taken me this long just to decide. Do I think I made anything special - nope. But to people who are like me and want precise details with Physics, then it will be worth every cent.
He told you the same exact thing I did, but in his own words.
The difference between us and you is we don’t try to rush something, we think, it has to be something you really want to make and something you truly think will make a difference, that’s where the cash is at, but sometimes things fail, so there’s no telling if anything is good for a target audience until you just start making it and showing people how it works.
Then allow them to give you ideas to help make it even better.
You have to entertain the audience if you want to make something worthwhile.
But at the same time, you have to think what should you make.
What is there already a lot of? If there’s a few things that are selling good and they charging like 100 dollars, make one practically identical if not better and charge 50 for it. Sorry but that’s competition. But you have to give a driving point to rather spend 50 instead of 100. I’d rather spend 100 for better documentation rather than 1 page saying do this and this and that’s it.