Hey everyone!!! Who likes MATH!?!?!?!? Well, help me learn.

Hey all,

I’m looking for a solid resource to learn math concepts from grade 11-12 all the way up to the type of math that one needs to be a super shader bro (or gal), like matricies (what ever those are) and god knows what else.

Any good resources? Ideally an app or something, so I could learn a little math while in a waiting room, etc.

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I would say, pick up some project and learn math practically. Use anything that internet can give you. Just search.

For example vectors projections and 3d planes. Or matrices multiplications, for 3d rotations. Or quaternions manipulations. For example camera.

Mind, most likely you don’t need deep knowledge how things are exactly calculates under the hood. But knowing how things works, or even how to derive certain calculations, can help a lot and make life easier.

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This basically
direct link: Pixar in a Box | Computing | Khan Academy
Math | Khan Academy

also this
https://www.youtube.com/playlist?list=PLW3Zl3wyJwWOpdhYedlD-yCB7WQoHf-My (full course)
https://www.youtube.com/user/BSVino/playlists (broken by topic)

To piggyback on this, is there a noob friendly place to ask math questions? I know there are math stack exchanges but if it anything like stackoverflow then there pretty much no way I gonna get answer there.

https://www.quora.com/What-are-the-best-mathematics-forums-discussion-boards @Le_Tai

Well, if you haven’t done so start with an Algebra 1 book. Then Algebra 2. Then Geometry. Next I would recommend pre-Calculus. Then linear algebra which is where you will learn how to deal with matrices and their manipulation. Next, a high school level physics class so you can understand vectors, velocities, speeds, etc. Then a introductory statistics book covering probability theory, and then if your up for it a class or book on stochastic calculus.

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That the quality answers I expected from quora /s. Basically I will just stick with stack exchange then.

This is all helpful! Thanks to all who replied!

I find r/learnmath pretty friendly.

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Here’s some math to get you started. (BTW ab in math means ab in c#, a² means aa, ⇒ means therefor)

Algebra

Quadratic Equation formula:
Find x where: ax²+bx+c = 0
Answer: x = (-b±√(b²-4ac))/(2a)

Linear Simulaneous Equations
Solve for x and y:
ax+by = c
dx+ey = f
Answer: x = (ce-bf)/(ae-bd), y=(af-cd)/(ae-bd)

Geometry

Pythagoras:
Let a, b and c be the sides of a right angled triangle with c being the diagonal. Then:
a²+b²=c²

Hope that helps! :slight_smile:

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Honestly you’ll find better answers on quora than stack exchange… some are rotten but many more aren’t. Others may tell you the same, but that’s another topic entirely which I know the mods wont permit!

https://www.udemy.com/course/games_mathematics/

Have not taken it but saw it awhile ago might be good if you need something more unity specific and structured.