Hey, guys. About animation in maya!

So, I’m having the following problem.
When I export my animation from maya in FBX, everytime the mesh, the shaders and some other things that I don’t need on my animation clip when importing to Unity.

Someone would know how to fix this problem?
I’ve already tryed to change the settings on the FBX expor in maya, but no succes!

Thanks.

Make sure you delete any unwanted stuff before exporting?

Actually I’ve solved the problem, when I import my animation to unity I just duplicate my animation clip and delete the rest. Worked like a charm.
Of course I believe there’s a correct way to do this, but that solved my problem.
Thanks, man.