Hey I need some help with makeing a MMO useing unity

At the moment im in a Game dev class, but we never learned how to put characters into a game.
and im tring to figure out how to make it so that there are lives and when the character falls off the lvl too far dies and the player lifes go down.

and how to pick up objects and have a score.

thats all it be nice if someone could help me thanx

If your having trouble with that basic stuff then an MMO is not what you should be trying to make… You really want to start off simple and re-think the scope of your project.

Making of a MMO is a huge task,even for the big game-making companies.
It usually takes a couple of years,even with a big,experienced group of game-makers .For example,take a look at WoW,it’s been in development for like 10 years,before they released it to the public(2004).

You should start with some basic stuff,like:

-TornadoTwins tutorials on youtube.
-Burgzergarcade tutorial,also on youtube.

For the stuff you asked for,maybe you should try the Lerpz tutorial from here:

http://unity3d.com/support/resources/tutorials/

Ya iv been using things from lerpz like the death zone im just tring to figure out how to add lives and when u fall off the lives go down and stuff like that im in a game dev class but we haven’t learnd that much bc we also were doing apps.

but i guess ill just make the lerpz 3d and try to addin things from that when i figure it out.
thanks anyways

No i know how to use unity and java scripting. Just wants sure about how to make the lives work and stuff we never really did to much on that but thanks for nothing i guess

Could you be any more ungrateful? These dudes didn’t HAVE to help. The least you could do is show a little respect for them taking the time to answer you.

Well obviously this is a troll…

decimal, i cant agree with what everyone else said more, but as for the “lives”

youll have to store a variable , say you want 4 lives,

var lives = 4;

then each time your player falls to the death zone you have to spawn the player back to a spawn point on the level and subtract from lives

lives = lives - 1;

then you have to make it when the lives = 0, it goes to w/e you want when its game over

on a side note the whole “im making a MMO now help me” approach seems to be very frowned upon on this forum (do a search for it. these guys were actually very nice compared to other posts i saw), its not a good way to start. Your better off posting about the situations and issues you are having while developing your game, and not actually saying what it is, that way people dont get suggestive

My only problem with this thread is he got snubbed because he put the word “MMO” in his thread title, but his question was related to a very basic mechanic that is not even remotely exclusive to MMO’s.

If he had simply not mentioned MMO, I believe his question would have been succinctly answered.

exactly what im saying, but it is true that there are a LOT of young kids on here that believe an MMO gets created by 1 person within a few days. and i completely agree its not right to shut these people down (and thats why i still answered) but im not going to lie the only reason i even looked at the post was to see how badly he would get reemed because it happens all the time

I would suggest trying to make Diablo first before you try to make WoW.

And I would suggest making a mario game before trying to make Diablo :slight_smile:

and i would suggest making diablo before WoW, just cuz i think its a better game *D

You just said exactly what was said couple of posts above lol.

I have reversed Diablo client to work with packets send/ recv. I even made it work ingame. And that took almost year. Just want to tell that client/server stuff must be GOOD. as in MMO you need handle much, i mean MUCH of data and games like WOW has HUGE!!! servers to handle players moving ,chat etc.

Make first RPG, then make it little by litte , improve it. Maybe make some simple 8 player online server stuff. Optimize it. THEN make it larger. Optimize again and dont forget to compress all data with some algorythm. Or guys like me ( :slight_smile: ) can reverse it and make clientless bots.

compression doesn’t work.
the MTU max size is in a range where the overhead from compression becomes larger than the data you send at worst.

Its easier and more meaningfull to optimize what you send and when you send it, also if you use a plugin and C level networking, you can go as far as doing IEEE level bit optimizations on the data you write and read like Torque and Quake do it.

You allways can use compression IF its serverside. you dont need send all data via client/server, and why not cut those on separetly packets? Makes it more secure and dificult to crack

I said thank you to the one that helped but the second one didnt help at all

but i found a way to make lives and piture of hearts show up on the screen and made myself a java script so i got that much
and does anyone know how to make/put characters into unity im useing unity 3D.

so, so far i got the main screen first lvl started and a way to lose i just would like someone help with how to make a character?
And thank you for everyone that is tring to help me

Thanks ya i made a LIVES java script that shows three pix to where when i fall to the death zone a heart goes away so u see two the it will go to one than to a screen that says game over. And i should of been more detailed about the whole MMO im not tring to make anything like wow or anything like that i have to make just a simple one for my game dev class just my teacher doesnt really tell us how to do somethings he like jumps around alot

like for what im doing i have to make a game where u can sign in and like put up highschore or something like that
and im not doing it myself theres 3 of us in the group in class.

And thanks you If you know how to use unity and what not id like some help

lol I find your posts hilarious for some reason :smile:
Out of curiosity, how old are you? I see that you’re from USA and your spelling/ grammar is horrible so I’m assuming you’re still quite young? I’m just wondering, because when you start secondary school here in UK, they only teach you extremely simple games dev, making basic 2d games with sprites. Your games dev class seems to be diving deep already making 3d mmo games… o_o