Hey I tried to get an int from another script but there is an error! Please help :)

Hey the error is in line #27.
Error:
error CS0246: The type or namespace name `playerScript’ could not be found. Are you missing a using directive or an assembly reference?

Please help me and I would be very happy if if someone could repair the error and send the script back.
Thanks for every answer.
btw. sorry for bad grammar because I am german.

using UnityEngine;
using System.Collections;

public class Score : MonoBehaviour
{
    //booleans
    public bool isCounting = true;
    public bool showScoreInTheMiddle;
    public bool takeScore;
    public bool scoreIsTakable;
    public bool upgradable;
    public bool notEnoughPointsGUI;
    public bool showGUI;
    public bool showHealthOnScreen;

    // numbers
    public float notEnoughPointsGUIShowCounter;
    public float timer;
    public int requiredPoints;
    public int healthInThisScript;
    public int score;
    public int upgradePoints;
    public int hiScore;
    private GUIStyle guiStyle = new GUIStyle();
    public GameObject DethScreen;

    public playerScript pScript; //Here is the error!! The errorcode is: error CS0246: The type or namespace name `playerScript' could not be found. Are you missing a using directive or an assembly reference?

    void Start()
    {
        RetrievePlayerPrefs();
        scoreIsTakable = true;
        takeScore = false;
        GameObject kugel = GameObject.Find("Kugel");
        // KugelCollider = scriptname

        KugelCollider kugelCollider = kugel.GetComponent<KugelCollider>();
    }
    void Update()
    {
        if (isCounting)
        {
            Counting();
        }
        if (DethScreen.activeInHierarchy)
        {
            isCounting = false;
            takeScore = true;
            showHealthOnScreen = true;
        }
        else
        {
            showHealthOnScreen = false;
        }

        if (takeScore == true)
        {
            if (scoreIsTakable == true)
            {
                upgradePoints = upgradePoints + score;
                scoreIsTakable = false;
            }
        }
        //I got the tip to assign health to the specific instance of the script (I think I have to do it in the Inspector but because of the error it doesnt work to assign it)
        pScript.health = healthInThisScript;
        if (upgradePoints >= requiredPoints)
        {
            upgradable = true;
        }
        else
        {
            upgradable = false;
        }

        UpdatePlayerPrefsPoints();

        if (score > hiScore)
        {
            UpdatePlayerPrefsHighScore();
        }

        if (DethScreen.activeInHierarchy)
        {
            showScoreInTheMiddle = true;
        }

        if (notEnoughPointsGUI == true)
        {
            notEnoughPointsGUIShowCounter += 1f;
            showGUI = true;
            notEnoughPointsGUI = false;
        }
        else
        {
            notEnoughPointsGUIShowCounter = 0;
        }

        if (notEnoughPointsGUIShowCounter >= 3)
        {
            showGUI = false;
        }
    }

    void Counting()
    {
        timer += Time.deltaTime;
        if (timer > 1f)
        {
            score += 1;
            timer -= 1f;
        }
    }
    void RetrievePlayerPrefs()
    {
        hiScore = PlayerPrefs.GetInt("HighScore");
        requiredPoints = PlayerPrefs.GetInt("requiredPoints");
        upgradePoints = PlayerPrefs.GetInt("upgradePoints");
    }

    void UpdatePlayerPrefsHighScore()
    {
        hiScore = score;
        PlayerPrefs.SetInt("HighScore", hiScore);
    }

    public void UpgradeHealthButton()
    {
        if (upgradable == true)
        {
            requiredPoints = requiredPoints * 2;
            healthInThisScript += 10;
            upgradePoints = upgradePoints - requiredPoints;
        }
        else
        {
            notEnoughPointsGUI = true;
        }
    }

    // OLD OnGUI SYSTEM!
    // CONSIDER CHANGING TO NEW UI SYSTEM.
    // - BUT HOW???
    void OnGUI()
    {
        guiStyle.fontSize = 60;
        GUI.Label(new Rect(105, 22, 100, 100), score.ToString(), guiStyle);
        GUI.Label(new Rect(205, 22, 100, 100), hiScore.ToString(), guiStyle);
        if (showScoreInTheMiddle == true)
        {
            GUI.Label(new Rect(515, 290, 100, 100), score.ToString(), guiStyle);
        }

        if (showHealthOnScreen == true)
        {
            GUI.Label(new Rect(105, 22, 100, 100), pScript.health.ToString(), guiStyle);
            GUI.Label(new Rect(105, 22, 100, 100), upgradePoints.ToString(), guiStyle);
        }
    }
}

//I would be very happy if someone could repair the error and send the script back; THX

Do you have a class called playerScript?
(BTW, if yes, class should start with an uppercase)

no but I have a class called Player and if I change the “playerScript” in the script (line 27) to player - still the same error

Did you pay attention to capital letter?

I tried both with uppercase and lowercase letters

One question, how much did you use C# before attemting unity?

i didnt :smile:

Then go ahead and learn it, you really shouldn’t start with unity.
Visit this site: learncs.org