Hey I'm new to this, Can anyone give me tips, or even just post what ya know?

I’m very interested in making a game in which users can create thier own games, nothing special, something probably similar to Minecraft, but instead of the whole adventure things you could script what you want specific blocks to do etc. I think it would be fun if I can grasp the concept.

But I’m also interested in making a small adventure game with levels and items. Just so I can really get into the whole aspect of Unity. I have no expierence, but I’ve been wanting to do some game design since I was little. I can learn code very fast, I’ve learned “Lua” simply from experimentation with the code, so don’t be afraid to throw your code at me, but I would appriciate a foot note at the end of each line to specify what its purpose serves.

What I mainly want to do right now is make a “Simple Character” composted of 17 parts alone.

head
neck
upper body
middle body
lower body
right thigh
right leg
right foot
left thigh
left leg
left foot
right arm
right forearm
right hand
left arm
left forearm
left hand

So Right now I want to know how to build a character and assess movement with animation, if thats not too hard.

I thank you for reading this.

-Zadd

THIS

Have you used unity before?

If not, I suggest going through some tutorials first.

Yes, this is the first time I am even sing Unity.

I recommend you start here:
http://forum.unity3d.com/threads/69938-Unity-3-Video-Training-Course-(FREE)-Walker-Boys

If you want to stitch body parts together, this thread is likely a better intro than official resource:

http://forum.unity3d.com/threads/16485-quot-stitch-multiple-body-parts-into-one-character-quot?p=126864&viewfull=1#post126864

I want to try to implicate a mesh as a character, and be able to animate it etc. I just downloaded a program named “Blender” but I’m having serious issues with it. First off, I don’t even know how to move the camera. I’ve seen tutorials and they say you have to hold alt+mouse etc, but it doesn’t work for me, so that’s frustrating me. But I also wanted to ask what you guys use for character movement. I want to try coding my game in C#, just because I personally wish to learn the language. It looks very similar to a language I aldoready know called “Lua” mixed with a bit of “Action Script 2.0” Which I both have a pretty good understanding of.

I mean think of it this way, if you are making a brand new game from scratch, what do you usually do to start it off? I would appriciate your feedback.

Ok. It looks like you are completely new to the world of 3d modelling itself. In which case I suggest you go to this site. It has a lot of free tutorials(video tutorials). Most of us Blender artists probably learnt our stuff over there

http://cgcookie.com/blender/

Start here
http://cgcookie.com/blender/get-started-with-blender/

The link I gave you will give you the functions you need for stitching meshes together from multiple parts. - like switching out heads/arms/legs/torsos, and animating them. Indeed, That helped me write a series of functions for my game that do just that.

But what I think you need, before you start into something like that, is more background info on how unity works, so you can kind of get the hang of it. I would recommend to first do the official tutorials, even though they don’t directly relate, and are in UnityScript instead of C#.

http://unity3d.com/support/resources/tutorials/car-tutorial

Then, once you have the whole “idea” of how Unity works and are comfortable with it, then start with a C# tutorial like this one:

It seems like quite a commitment, but I think you will find it well worth it in the long run.

What I do for character movement is I model the character in Blender with minimum amount of polygons as possible, then rig it and animate in Blender, then import it to Unity as an fbx file.

The rigging is similar to what is described here
http://cgcookie.com/blender/2011/12/12/blender-introduction-to-character-rigging/

The animating is similar to what is described here
http://cgcookie.com/blender/2010/01/24/learning-basic-animation-and-a-walk-cycle/

The method you sought information for in the OP, creating parts and stitching it together is too complex for me personally. I have never used something like that.

thank you very much, this is really helpful, I will begin making a simple character with animations. Do you have a specific frame rate you use for character animations? I think I would prefer to go at a high rate for the most detailed movement I can get, but what is your preference? Does the frame rate change when put into unity? And can you edit the frame rate speed in unity aswell?

To be honest I do not tinker with the frame rate at all since i do not know much about the subject

Perhaps someone who knows about the subject here can enlighten you. :slight_smile:

EDIT: Upon re reading your question, it appears that you wanted to know about the animation frame rate I use within the modelling program. I initially had it confused with the game frame rate. My apologies

That, for me is trial and error. I animate in blender, import it into unity, then if there is something I don’t like I once again change things in blender and re import it to unity until I get the desired result.

Yes, you can animate within Unity as well. But me personally, I do not have much experience with it. Once gain, someone who knows might be able to tell you more.

To know more about Animation in Unity please read this
http://unity3d.com/support/documentation/Manual/Animation%20Scripting.html

and this
http://unity3d.com/support/documentation/ScriptReference/Animation.html

Perhaps you will find the answers yo you are looking for there as well

Framerate:
For film/video, it depends on your final media, but you should be fine using 24-30fps for 3D video game work. Think about it as movement resolution.

I seem to have grown a new hate toward Blender. I’ve spent the last hour on tutorials, watching how I can move my actual camera, manipulate the shapes, etc, so i decided to make a simple shape, a COIN, seems simple enough to me, and probably you too, so i decided to get the cylender shape, shrink it, and then compress it to a coin look, HOWEVER, for some reason the center of the actual object is now off, so if I animated it to spin it would spin around nothing… I can’t even figure out how to realign the center, and I’m getting frustrated. Bleh.

Make sure your cylinder is selected. Then
Object>Transform>Origin to Geometry

For more Blender related questions, you can go here

http://www.blenderartists.org/forum/

http://blenderartists.org/forum/forumdisplay.php?13-Basics-amp-Interface

You will get your answers faster there. You are lucky this time around because I haven’t gone to bed yet but I am soon going to.

http://www.unity3dstudent.com/

Is a great site with a bunch of beginner tutorials. I would suggest making a fairly simple game first just to learn the ropes, because Unity3D really is a powerful tool when you know how to use it.

Lol, I loaded one of the examples and it froze my computer.

Even tho i didnt ask thanks for the blender links and the above link guys will help alot on my end also :slight_smile:

I had to think about the can you post what you know part.

Anyway i think the forum lacks a sticky FAQ/first steps for (absolute) beginners with a collection (keep it simple and focussed) of helpful ressources and a guidance with a couple of advices (what you can do, what you shouldn’t do) where you can point people to if they are new and feel lost or over motivated. You know, don’t panic, 1, 2, 3, …