hey Lerptz, could you stop sliding?

Hey dudes and chicks, I’m working with the 2D game example with the character Lerpz. I noticed that he slides a bit when acceleration is lifted. I messed around with his components and I made a few physics materials but nothing seems to make him stop sooner. Any help? Much appreciation to any comments.

Have you tried playing with the Speed Smoothing value in the Third Person Controller script?

Ya, that fixed it. But it seems that if Lerpz jumps while in the middle of a run, he has control over where he moves. However, if he jumps while motionless, he can no control over his horizontal transform. How can you give him more control?

I don’t remember the tutorial very well but I think the canMove (or something like that) boolean is set to false when you are in the air. Mouvement direction and speed while jumping is then only related to the direction and the speed you had before jumping (and yes, it’s a bit awkward and frustrating to play)