Hi all I am new here and this is my first post.
I have been working with unity for about 4 months now I think, and so far it’s great. I moved in from Game maker which really helped me with basics of scripting etc. Anyways enough chat chat.
Basically this is what I’m trying to do:
The plane should be as long as a soundtrack (I think I know how to do this already)
and then the difficult part… well have you played audiosurf?
I’m trying to change the plane’s height at a certain vertex (is that how you say?)
I think I can handle the rest which would be having the height equal to whatever sound output data.
Thanks for reading.
You Can’t change the shape of a plain you would need to get a modeling software to make what ever shape you want. 3Ds Max is a very good modeling Software but two things you need to know. 1. It cost Money but there are tuts on youtube on how to get it free. thats what i did. 2. When you are first starting to learn 3Ds max it is really hard lol trust me.
Check out the Mesh class. You can dynamically create the mesh or model it. Just make sure to give it enough vertices to be able to deform smoothly. Then you can manipulate the vertex positions to get the deformation you want.
I’ve taken a look at it, but I am so lost.
Basically the only thing I was able to do was raise a corner… lol
I don’t know how to raise the center etc…
and even if I did, I wouldn’t know how to do it on multiple parts of the plane.
Thanks for the relpies
I am bumping this.
going to read the rules after to see if there is anything about bumping
Lol
What’s the saying? “It’s easier to ask for forgiveness than permission.” 
I’m not sure about the audio part (I haven’t done anything of that sort in Unity), but the examples for the Mesh class in the documentation are pretty good. There’s an example that shows how to create a mesh from scratch, and one that shows how to manipulate an existing mesh.
However, they do assume, more or less, that you understand how a mesh works, what vertices and indices are, and so forth, and you’ll probably need to understand that stuff if you want to be able to modify the mesh in response to external input in that way.