tried so many things. I am stumped Look at only seems to work for 180 degrees
void FixedUpdate()
{
screenPosition = Input.mousePosition;
screenPosition.z = 1; //mainCamera.nearClipPlane + 1;
worldPosition = mainCamera.ScreenToWorldPoint(screenPosition);
worldPosition.z = 0;
//Angle?????
transform.rotation = Quaternion.Slerp(rb.transform.rotation, Quaternion.Euler(0,0,angle), 0.7f);
}
This is What I have so far.