SpriteUI
Why is a big RED button appears behind
Try playing with the depth?
Main Camera
Far clip plane :50
Field of view 60
play with the depth of the Textures
Main Camera
Depth :0
MyUIManager.js
_ResumeGame = DefaultSpriteUI.AddButton( new Vector2( 200, 130 ), 128, 32, 10, 0, 352, 128, 32, this );
I have never used the UISprite manager.
are you not able to modify the transform’s position.z to lower values?
sorry if this is a noobish question but that’s how I work with the GUITextures.
On the GameObject the X, Y, Z scale will be 1, 1, 1. Depending on your camera orientation then set two of these to 0 and 0 so you would have 0, 0, 1 for example.