I’m using Tiled and Tiled2Unity to make my maps the problem is i have made multiple layer in Tiled (image 1) all is good but when i import it in unity my prefabs are always behinde the the objects (layer 2) of the map i tried to change the Z index but nothing , after multiple tries i found that the sprite renderer is the problem (Image 2) when i create a simple cube with mesh renderer all work great (Image 2) please Help .
Image 1 :
Image 2 :