Hi how do I rotate an game object, like a car?

I’m kind of new to this unity thing I’ve made my own like rocket ship type model, and I want it so when I press A and D it rotates the object not move it side to side, Any suggestions? The script Im using for moving right now only moves it left/right forward and back with no rotation. Any help would be appreciated thank you :)!
Basically some type of steering so its more realistic, :slight_smile:

You can learn about ackerman steering from here:

I attached a dummy pivot gameobject for rotation since rotation should be around back wheel center. I also added sample script for steering. Just add to an cube and test.

using UnityEngine;
using System.Collections;

public class SteeringTest : MonoBehaviour
{
    public float backWheelDistance = 1;
    private GameObject dummyPivot;
    float turningCenterDistance = 5;
    void Start()
    {
        dummyPivot = new GameObject("dummyParent");
        dummyPivot.transform.parent = this.transform;
        dummyPivot.transform.localRotation = Quaternion.identity;
        dummyPivot.transform.localPosition = Vector3.zero;
        dummyPivot.transform.parent = null;
        this.transform.parent = dummyPivot.transform;
        this.transform.localPosition = new Vector3(0, 0, backWheelDistance);
    }

    void Update()
    {
        if (Input.GetKey("left"))
        {
            Vector3 turningPivotPoint = dummyPivot.transform.TransformPoint(new Vector3(-turningCenterDistance, 0, 0));
            dummyPivot.transform.RotateAround(turningPivotPoint, -Vector3.up, 20 * Time.deltaTime);
        }
        else if (Input.GetKey("right"))
        {
            Vector3 turningPivotPoint = dummyPivot.transform.TransformPoint(new Vector3(turningCenterDistance, 0, 0));
            dummyPivot.transform.RotateAround(turningPivotPoint, Vector3.up, 20 * Time.deltaTime);
        }
    }
}

Hope that helps!