void OnTriggerEnter(Collider other)
{
if (other.tag == “Pans”)
{
int randomSounds = Random.Range(0, 4);
switch (randomSounds)
{
case 0:
SoundaManager.PLaySound("PanHit1");
break;
case 1:
SoundaManager.PLaySound("PanHit2");
break;
case 2:
SoundaManager.PLaySound("PanHit3");
break;
case 3:
SoundaManager.PLaySound("PanHit4");
break;
case 4:
SoundaManager.PLaySound("PanHit5");
break;
}
}