#pragma strict
var pauseCanvas : Canvas;
function Start ()
{
pauseCanvas.enabled = false;
}
function pauseButton ()
{
pauseCanvas.enabled = true;
(gameObject.Find(“Player”).GetComponent.enabled = false;
}
function ResumeGame ()
{
pauseCanvas.enabled = false;
}
function ResartLevel ()
{
Application.LoadLevel(Application.loadedLevel);
}
function MainMenu ()
{
Application.LoadLevel(“Main_Menu”);
}
function Exit ()
{
Application.Quit ();
}