Hi I am new to unity please can I have some advice??
-thanks!!
Hi I am new to unity please can I have some advice??
-thanks!!
Start with the learn section.
Learn to ask specific questions.
Have fun!
Never eat spinach with a stranger.
You can follow some unity youtubers like Brackeys
I started to unity with brackeys videos they are really benefical.
Personally, I donât like youtubers now, though I learned most of my bad habits from csharp accent tutorials back when he wrote all of the code âliveâ (he had notes) on screen.
Iâd recommend Unityâs tutorials and the learn section.
Little late to the party, but wanna add to this.
As the others have said, do ALL the tutorials. Even if one isnât the genre of games that interests you, thereâs still soemthing to learn.
Go through some of the live training sessions that they have. Iâve only done a few, but theyâre really informative.
When youâre ready to try making your own games from scratch START SIMPLE! Like, super simple. Pong clones, breakout clones - but just add a little something different (1 thing).
Then maybe try doing a âgame a weekâ challenge. This gets your used to putting together the core mechanics of a game pretty quickly.
These are a few things that Iâve founf useful and that I WISHED had realised sooner.
Hope this helps, welcome to the forums ![]()
thank you all!! ( except BoredMormon and JoeSnout)
Please tell us more about your background and your aspirations. Do you have any existing skills related to game development? What type of project do you want to create?
If you are starting from scratch I would recommend learning basic C# as first step. Microsoft Virtual Academy provides a really nice course for programming novices. Next I would move to MVAâs Game Development Building Blocks course. Once you completed these you should have a high level view of Unity3d a basic understanding of C#. Next I would complete the Unity3d interface and essentials tutorials to get familiar with the interface. After this done step into the project tutorials and complete the rollerball game.
Check out Udemy for some inexpensive courses on C# and making games in Unity. I have purchased several and have learned a lot from them. Because they are broken down into sessions, it is easy to fit them into a normal day. ![]()
Wait, what did I say? My points were valid.
Probably should let this go but⌠@Kiwasi gave you the best advice you could possibly have gotten here, and YOU my friend were very rude to him. He answered your question despite the fact you didnât actually ask a question, did you? Franky, @JoeStrout also provided an appropriate answer to your NON question.
There are so many great folks here that are eager to help out others. Treating people rudely is no way to thank them. Exactly how much help can you expect by being a douche?
He could have done it in a far worse manner too. For example by linking the âHow to Ask Questions the Smart Wayâ article.
http://www.catb.org/esr/faqs/smart-questions.html
Or as I like to call it âHow to Not Get Banned with Your First Post on Stack Overflowâ. ![]()
LOL
BoredMormon has his own somewhat sarcastic direct way of posting. I rather like it. At least I know exactly what he is saying. ![]()
No tutorials needed. I think that you should try to solve each and every problem in a different way. I am learning unity from last 2 years and know a lot about it. We all learn everyday so it is better not to think what to learn but start doing something in unity
I think this is potentially the worst possible advice someone could give.
Having someone guide you to an existing solution that works will always be faster then forging your own path. You stand to loose a lot by ignoring the significant existing body of knowledge.
What? Why? If you goal is intellectual self gratification, then this might work. If your goal is solving problems, use the existing solutions that work.
Two years is a long time to still be learning the engine. Might I suggest you are going about it the wrong way.
A focused learning path is always faster then an undirected one. Time spent sharpening the axe and all that. Itâs true you can spend so much time planning your learning that you never get around to actual learning. But taking a few moments to get your head around where to start is a good thing.
Might I suggest that this is just someone who wants to steer a new person in a bad direction just for kicks? Sorry, but the Unity forums are past that. If you have nothing helpful to say, then donât say it at all.
If you really meant it as a way to learn Unity, it really is the hard way. I suggest to the OP to use what tutorials and courses that are available to you.
I do not think Prabhirâs advice is completely without merit. The suggestion to dive into the deep end of the pool on day one with no floaties is not a sound piece of advice, but discovering things for yourself has its merits and its limits. Before I ever did any tutorials with Unity I spent a few hours tinkering and toying with it.
I was exploring my own creative genius. I made a man out of cubes and circles, I was like a caveman making sparks with flint.
Looking back on it now I realize that I just wasted two hours alternating between wide eyed optimism, utter confusion and the occasional smile when my trivial experiments resulted in something mildly amusing. If I had continued this course of action I would have completed a game with the complexity of roll-a-ball in about 2 months.
If you really want to spend weeks or even months learning to do what you could learn to do in the next few hours in order to worship at the alter of intellectual discovery then so be it, but if you really just want to make games. Do the tutorials.
If you have a hunger for intellectual discovery (as you should) spend time building on what you learn in the tutorials adding features to the games you create in tutorials. Should the roll-a-ball be able to jump. Should the board be a maze? In the space shooter should the craft have depleting shields or alternate weapons? My point is do the tutorials, but do more than the tutorials. This in my opinion is the most efficient course of action.
No matter which course you take please know that this is a strong helpful community, but like any neophyte you must know to gain its goodwill and extract its knowledge. When requesting assistance one cannot simply scream for help. You will need to express to the community the specify nature of the help you require. Provide us with detailed information so we may assist you.
Lastly welcome, I look forward to interacting with you in the future. Good Luck on your game!
I donât want that a person should take my advice as wrong. You might not have understood what I want to convey in my advice. I told that we learn everyday so whatâs wrong in that I am sure you all are not perfect in everything and you all learn it everyday. Secondly I told that no tutorials needed I donât want that you not watch those tutorials but only watching will not make you a game developer. Just explore unity. No one knows where it will take you.