Hi, I am trying to detect if a rigidbody has an object below it.

I am trying to detect if a rigidbody collider has another rigidbody collider below it. If the rigidbody below it starts to fall (because it doesn’t have anything below it) it must do the same thing. If I destroy objects around the rigidbody it must detect that there isn’t anything around or below it and activate gravity. I hope thats clear enough. Thanks.

Should work by itself.

If you have a rigidbody with gravity on, it should always try to fall down unless there is a collider that’s blocking its way.

But another way to do it, is to use raycasting: raycast.

Just raycast down.