using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class PauseMenu : MonoBehaviour
{
public static bool GameIsPaused = false;
public GameObject pauseMenuUI;
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.Escape))
{
if (GameIsPaused)
{
Resume();
}
else
{
Pause();
}
}
}
public void Resume()
{
Cursor.lockState = CursorLockMode.Locked;
pauseMenuUI.SetActive(false);
Time.timeScale = 1f;
GameIsPaused = false;
}
void Pause()
{
Cursor.lockState = CursorLockMode.Confined;
pauseMenuUI.SetActive(true);
Time.timeScale = 0f;
GameIsPaused = true;
}
public void LoadMenu()
{
Cursor.lockState = CursorLockMode.Locked;
SceneManager.LoadScene(0);
}
public void QuitGame()
{
Debug.Log("Quitting Game...");
}
}