Hi .... i made a pc game controls work fine....how do i use accelerometer for android...for ex if i wanna move right i tilt right...etc

using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour {

private Transform myTransform;
public int playerSpeed = 9;

public static int lives=3;

	
public static int score=0;
//variable to reference prefab...prefab is a game object containing text sound and can be used again

float timer=0f;


public GameObject ProjectileFab;

// Use this for initialization
void Start () {

	myTransform = transform;
	
	//Spawn point
	//position to be at -3 , -3 , -1
	
	myTransform.position=new Vector3(-3,-3,-1);

	//
}

// Update is called once per frame
void Update () {
	
	
	//Moving Player left and Right
	
	myTransform.Translate(Vector3.right * playerSpeed * Input.GetAxis("Horizontal")* Time.deltaTime);
	
	
	//Make the player  wrap
	
	if (myTransform.position.x > 10) {
		
		myTransform.position=new Vector3(-10,myTransform.position.y,myTransform.position.z);
		
		
	}
		
		else if(myTransform.position.x <-10) {
		
		myTransform.position=new Vector3(10,myTransform.position.y,myTransform.position.z);
		
	}
	
	//Press spacebar to fire a laser
	
	//if the player presses spacebar,a laser will shoot
	
	if (Input.GetKeyDown(KeyCode.Space)) {
		
		//fire projectile
		
	   Vector3 pos  = new Vector3(myTransform.position.x,myTransform.position.y + 1,myTransform.position.z);
		
		//or u could simply use Input.GetKeyDown("space")
		
		Instantiate (ProjectileFab,pos,Quaternion.identity);
		
		
	
	}
	
	if(Time.time - timer > 1)
	{
		renderer.enabled=true;
	}
	
	print ("Lives:"  +lives +"  Score:" +score +"      Current Time" +Time.time+"Timer to Respond:"+timer);

	}

void ShowGUi()
{
	
				GUI.Box (new Rect(20,10,150,150)," Game Over");
	            GUI.enabled=true;
}

void OnGUI()
			{

			}
	
	void OnTriggerEnter(Collider collider)
{
	if (collider.gameObject.CompareTag("Enemy")){
	
	//if the lase hits the enemy....enemy will be destroyed
       lives--;

		renderer.enabled = false;
		timer= Time.time;
		
		if(lives <1)
		{
			
		Destroy (this.gameObject);
		}
	}
	
	
	if (collider.gameObject.CompareTag("EnemyFab")){
	
	//if the lase hits the enemy....enemy will be destroyed
       lives--;
	
		audio.Play ();
		renderer.enabled = false;
		timer= Time.time;
	   
		if(lives <1)
		{
			
	   
		Destroy (this.gameObject);
			
		
			

		}
	}
}

}

Accelerometer and the touch functions…if any one can explain me that :)…for android and im using C#…i want my player to move right and left upon tilt on android…and with touch aswell

You’ll be needing Input.touches and Input.gyro