{
Rigidbody2D rb2d;
private float moveSpeed = 5;
private float jumpSpeed = 7;
public const string RIGHT = “D”;
public const string LEFT = “A”;
public const string UP = “Space”;
public const string DOWN = “S”;
string buttonPressed;
// Start is called before the first frame update
void Start()
{
rb2d = GetComponent();
}
// Update is called once per frame
void Update()
//If Clicked
{
if (Input.GetKey(KeyCode.D))
{
buttonPressed = RIGHT;
}
else if (Input.GetKey(KeyCode.A))
{
buttonPressed = LEFT;
}
else if (Input.GetKey(KeyCode.Space))
{
buttonPressed = UP;
}
else if (Input.GetKey(KeyCode.S))
{
buttonPressed = DOWN;
}
else
{
buttonPressed = null;
}
}
private void FixedUpdate()
//Move
{
if (buttonPressed == RIGHT)
{
rb2d.velocity = new Vector2(moveSpeed, 0);
}
else if (buttonPressed == LEFT)
{
rb2d.velocity = new Vector2(-moveSpeed, 0);
}
else if (buttonPressed == UP)
{
if (buttonPressed == RIGHT)
{
rb2d.velocity = new Vector2(moveSpeed, jumpSpeed);
}
else if (buttonPressed == LEFT)
{
rb2d.velocity = new Vector2(-moveSpeed, jumpSpeed);
}
else
{
GetComponent<Rigidbody2D>().AddForce(new Vector2(0, 2), ForceMode2D.Impulse);
}
}
else if (buttonPressed == DOWN)
{
if (buttonPressed == RIGHT)
{
rb2d.velocity = new Vector2(moveSpeed, -jumpSpeed);
}
else if (buttonPressed == LEFT)
{
rb2d.velocity = new Vector2(-moveSpeed, -jumpSpeed);
}
else
{
rb2d.velocity = new Vector2(0, -jumpSpeed);
}
}
else
{
rb2d.velocity = new Vector2(0, 0);
}
}
}