using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MovementBasics : MonoBehaviour {
public Animator Animator;
public float Speed = 1 ;
// Update is called once per frame
void Update() {
Vector3 movement = new Vector3(Input.GetAxis("Horizontal"),Input.GetAxis("Vertical"), 0.0f);
Animator.SetFloat("Horizontal", movement.x);
Animator.SetFloat("Vertical", movement.y);
Animator.SetFloat("Magnitude", movement.magnitude);
transform.position = transform.position + movement * Time.deltaTime;
}
}