Hi! I'm New Here...

Hello, so I’m new here to Unity, I used to use UDK however I have decided to focus my work on MMOs and UDK doesn’t handle them very well.

I just want to ask about networking and MMOs, I know its possible to make an MMO in Unity, but I have four questions:

  1. Do I need Unity Pro? It doesn’t seem like it, but I’m not sure.
  2. Where do I get a server? Does SmartFox give you ones, or are they just a service?
  3. Do I need to talk to Comcast about bandwidth? Or does SmartFox to everything?
  4. What EXACTLY is SmartFox?

Thanks a lot, and sorry about posting this in the wrong section originally.

And most importantly, Hi!:slight_smile:

Oh hi. Welcome. I do not think networking needs Pro as i know some plugins have networking support.

Not sure about sever, haven’t hosted one before.

And can’t answer the rest because i don’t use smartfox or comcast.

But i do have one thing to ask you. How is UDK. I have an interest in both Unity and UDK but UDK is quite a headache to learn and no useful tutorials. I am sorry if anyone feels offended. Just wanna ask how do you learn UDK?

I have experience with UDK. It is hella powerful IMO , but it lacks the ability to freely script around the engine without having to dive head first into U Script , which IMO is a big pain in the arse. Granted , its alot like c# and other languages, but it definately was one of the major reasons as to why i made the change to unity. Being able to use known established languages, classes, etc , vs having to learn a whole new library of code was justa no brainer for a small lil guy like me.

That being said , graphiclly, its killer. Full version out of the box free , no paid fee. Can render un bloody believably nice, but i guess i will just be happy with unity free. And seeing asi cant use the asset store , it seems i will never be able to sell a sprite :frowning: lol.

Anyways , good night all.

Thanks for the advice. Just the kind that i need. Well i see UDK does a better job in terms of graphics but lacks in the support for it’s scripting. Nights to you. It’s afternoon over at my side.

well dont get me wrong , i think unity has the same capabilities (well , close to anyways) graphiclly as UDK , but unfortunately , its 1500$ to use unity’s features vs free for UDK. I still prefer unity for its open ended development cycle though.

For me scripting is more important in a game engine since i am a scripter. UDK scripting is hard, but in my course people prefer UDK because of it’s bsp brushes and makes it easy for them to make levels.

True , bsp brushes are handy … but than again , there is nothing a bsp bursh is really doing as far as i can tell, that you cant mimick / duplicate inside of a 3d modelling client, and further more , fairly easily if you know your software. Its definately good for on the fly terrain additions, but its not imperative. I like both applications , but i have come to like unity a lil more cause its a lil friendlier the first time you fire it up … on the scripting ends of things, that is.