Hello dear game lovers! My name is Neven and I, just like you, love vide games.
I’m new to the forums so I decided to introduce myself a bit (not sure if people still do this). So being passionate and full of game ideas is what defines me the best.
Just recently I started learning Unity and I find it amazing how cool this piece of software is. I’m currently following the live training tutorials and I was wondering if it was a good approach for newcomers. Like most of you I have this great idea for a game, but at the moment is all just on paper [insert ‘it’s something meme’ here].
The part that excites me the most about video game development is the design so my ultimate goal is to be a game designer and I really think I can be a good one. So my question is: what is the best learning exercise that I must develop and what should I look for? I do the general stuff like play and analyse games, read about the industry and learn about it’s history, but what else?
And one last question, if you had to give one advice for new game developers what would it be?
Best advice I can give: Ideas are cheap. Everyone has them. Focus your time on learning to create, whether it’s art, code, sound… whatever. Learn the basics of everything else, too. Shelve your grand idea for a couple years down the road and start with small ideas. See those through to completion and only then consider how to approach your big project.
The best way to learn how to make games is to make them.
Hey there FanSy! I just joined myself and trust me you are in the right place. This community is the best it ever gets. Welcome home. I say a good advice is to not fear failure, it’s something which a few people told me here as well and something I learned over many years of starting different businesses and also when I studied I.T and a little programming. Every time I screwed up royally, I got ahead of the curve, by a lot. It makes you more useful, it teaches you how to research properly, how to ask questions and how to solve problems. Don’t do something cause “it’s easier this way and whatever, it works…” challenge your code and your limits, that’s the only way to learn. I myself was contemplating on whether I shouldn’t tackle C# from the beginning because there are easier ways but I realized that as great as it is to try the other methods too, I should not disqualify C# only because it’s more challenging. On the contrary, I should be happy I have a challenge in-front of me, only means that soon enough I will be that much more successful.
I know my advice is basic and a tad vague but many people choose to take shortcuts, not understanding how much longer and truly unnecessarily complicated they’re making their journey. All the best!