Hi it says "Unexpected symbol `void' in class, struct, or interface member declaration" and i dont know how to fix it

using UnityEngine;
using UnityEngine.Networking;

public class PlayerSetup : NetworkBehaviour {

[SerializeField]
Behaviour[] componentsToDisable;

Camera sceneCamera

 void Start ()
{
    if (!isLocalPlayer)
    {
        for (int i = 0; i < componentsToDisable.Length; i++)
        {
            componentsToDisable*.enabled = false;*

}
} else
{
sceneCamera = Camera.main;
if (sceneCamera != null)
{
sceneCamera.gameObject.SetActive(false);
}
}
}
void onDisable ()
{
if (sceneCamera != null)
{
sceneCamera.gameObject.SetActive(true);
}
}
}

The void before Start is unexpected. Why? Because you didn’t terminate the previous line with a semicolon.

Camera sceneCamera;