How can I minimize physics based framelag when I Have a rigidbody collider assset[tankshell] onCollisionEnter hits my lo-poly prefab [vehicle] then ......lag [explosion] and {[debris]can be up to 6 pieces some with up to 740 poly-rigidbody,simplecolliders. but the .....lag is considerable any advice would be helpful.
:) I probably know the truth... I let my project go it's direction rather than my own:)