Hi recently i've been working on animating my character, and i reached to the parantheses what shoul

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class movement : MonoBehaviour
{
    public Animator animator;
     public bool isjumping;
    public float JumpForce=20f;
    public  float speed;
   public Rigidbody2D rb;
    // Start is called before the first frame update
    void Start()
    {
        rb = GetComponent<Rigidbody2D>();
    }

    // Update is called once per frame
    void Update()
    {


        if(Input.GetButtonDown("Jump")&& isjumping==false)
        {
            Jump();
        }



        [COLOR=#ff0000]animator.SetFloat("speed", Mathf.Abs(????);[/COLOR]


        rb.velocity= new Vector2(Input.GetAxis("Horizontal") * speed, rb.velocity.y);

        if(Input.GetButtonDown("Fire1"))
        {
            rb.velocity = new Vector2(rb.velocity.x, speed);
        }

    }
   
void Jump(){

    Vector2 movement = new Vector2(rb.velocity.x, JumpForce);
    rb.velocity = movement;
}

private void OnCollisionEnter2D(Collision2D other)
{
    if (other.gameObject.CompareTag("Floor"))
    {
        isjumping= false;
    }
}
private void OnCollisionExit2D(Collision2D other)
{
    if (other.gameObject.CompareTag("Floor"))
    {
        isjumping= true;
    }
}

   void OnTriggerEnter2D(Collider2D other)
    {
    if (other.gameObject.CompareTag("coins"))
    {
   
    Destroy(other.gameObject);
  
    }


    }
}

What is the question exactly?

I think he’s asking if he’s done the code right?

But there isnt any animation code lol

i made an animation code colored with blue
what shall i put in the parantheses

pls help me fast im in a game jam

Owhh, that was very unclear lmao
rb.velocity should be your speed right?
Otherwise just use trigger animations

can you send me any example

im 12 years old

can you give me examples
im only 12

Good that you are starting to code young but I’m not going to do someone elses work

at least just explain it more
“im not using you for codes”

Remove the mathf.abs with RigidBody.velocity if you have an animation setup