Having an issue, already send an bug report but may here is someone having an idea too
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What happened
When using a gamepad on mobile vr (Oculus GO) and a Bluetooth (or USB via USB OTG) Gamepad, there some hiccups in the rendering. Just like there little stutters. Tho, they realy noticable specially when moving the head. -
How we can reproduce
Use the provided test apk:
http://xup.in/dl,55431554
OR
Just create a fresh project, add a plane to the scene (to make it better visible) , set it to android and add Oculus to the xr settings. Use the attached project and compile it for android + oculus xr.
And:
Install it to your OculusGo (other Headsets untested)
Connect a Gamepad to your Headset.(tested an xbox one and 8bitdo gamepad)
Repeatedly press Buttons (used A or B button) and slightly move your head (to make it better visible).
You should be able to see what i mean in an short amount of time.
Tested in Unity 2018 and Unity2019
Anyone have an idea why?