Hidden/Nature/Terrain/Utilities shader crash

When I build my project including the hub scene and load this new scene my game crashes, but if I load it directly it works properly. I’ve already included all shaders I could think of, but still having the same issue.

WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
D3D shader create error for vertex shader [0x887a0005]
ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed.
(Filename:  Line: 445)

Fixed it by disabling GPU instancing on all materials in the project

Does that mean GPU instancing is not supported on iOS?