Hi,
is there a way to hide objects in unity3d viewports and not in the game?! ( uncheck the mesh renderer component isn’t a quite solition )
am looking looking for something to hide quickly objects .
thanks.
Hi,
is there a way to hide objects in unity3d viewports and not in the game?! ( uncheck the mesh renderer component isn’t a quite solition )
am looking looking for something to hide quickly objects .
thanks.
I’m not sure what effect you are going for here. Can you give some more detail?
like in 3DsMax , if u are working in big huge project u have many tools to manage ur objects :
1 - Layers, u can at anymoment hide or freeze all objects in that layer . ( So unhide and unfreeze )
2 - Right click on any object or multiselection object then choose HIDE or FREEZE, so u can have clean viewports to finish ur work.
Is there something similar in unity apart Unchecking “MeshRenderer” component ?!