Hidding unnecessary transforms

Hi guys,

I remember there was an Unite Presentation Tutorial video (around 2012?) showing
how to hide transforms of gameobjects at the inpector that had too many children.
I cant find it :face_with_spiral_eyes: , does anybody have any clue which Unite video is it?

Cheers !

I’m not 100% sure what you’re trying to achieve,

But maybe this is something you’re looking for?

object.transform.hideFlags = HideFlags.HiddenInInspector;