I am trying to hide the RedX at the end of my script 2 seconds not destroy it can some please help me with this.
Thanks
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class GUILayer : MonoBehaviour {
public bool gotTarget = false;
public GameObject m_LevelManager;
private bool toggleTxt;
public GameObject guiCam;
public GameObject TextCamera1;
private int rightAnswer;
public GameObject pauseMenu;
public GameObject ColorButton;
public GameObject AARguiCam;
public GameObject AAR_DecalguiCam;
public GameObject GUICamMian;
public GameObject MainGUI;
public GameObject FirstRequestText;
public GameObject SecondRequestText;
public GameObject NegativeContactText;
public GameObject NegativeIDContactText;
public GameObject RedX;
private bool turnOffHud = false;
private bool IDEvent = true;
//public Camera GUICamMain;
//public Camera GUICam;
// Use this for initialization
void Start () {
//FirstRequestText.SetActiveRecursively(false);
//SecondRequestText.SetActiveRecursively(false);
//NegativeContactText.SetActiveRecursively(false);
//NegativeIDContactText.SetActiveRecursively(false);
//guiCam.SetActiveRecursively(false);
//guiCam = GameObject.FindWithTag("guicam");
}
// Update is called once per frame
void Update () {
if(turnOffHud){
guiCam.SetActiveRecursively(false);
turnOffHud = false;
if(IDEvent){
NegativeContactText.SetActiveRecursively(false);
IDEvent = true;
}
}
}
#region CrapIDontThinkWeNeed
void OnGUI()
{
}
/*void SetUpArrays()
{
allSkins[0] = skin1;
allSkins[1] = skin2;
allSkins[2] = skin3;
allSkins[3] = skin4;
allSkins[4] = skin5;
allSkins[5] = skin6;
allSkins[6] = skin7;
allSkins[7] = skin8;
allSkins[8] = skin9;
allSkins[9] = skin10;
allSkins[10] = skin11;
allSkins[11] = skin12;
}
private void SetmeOnly(int i)
{
for (int j = 0; j < numButtons; j++)
{
if (j == i)
{
buttonPressed[j] = true;
previousButton = j;
}
else
{
buttonPressed[j] = false;
}
}
}
private void ClearSelectedButtons()
{
for (int j = 0; j < numButtons; j++)
{
buttonPressed[j] = false;
}
}
*/
#endregion
public void TargetSelected(bool abSelected)
{
if(abSelected){
if(!gotTarget){
m_LevelManager.BroadcastMessage("RandomizeButtons");
if(guiCam.audio == false){
guiCam.SetActiveRecursively (true);
}
}
}else{
turnOffHud = true;
}
gotTarget = abSelected;
}
public void AnswerGuessed(bool abCorrect)
{
if (abCorrect)
{
rightAnswer = 1;
}
else
{
rightAnswer = 2;
}
}
public void DoPause(bool abPaused)
{
pauseMenu.SetActiveRecursively (abPaused);
}
public void ShowAAR(bool abSelected)
{
AARguiCam.SetActiveRecursively (abSelected);
if (abSelected)
//GUICam.enabled = true;
//GUICamMain.enabled = false;
GUICamMian.SetActiveRecursively(false);
MainGUI.SetActiveRecursively(false);
//guiCam.SetActiveRecursively(false);
}
public void ShowSprite9(bool abSelected)
{
AAR_DecalguiCam.SetActiveRecursively (abSelected);
}
public void ToggleMainGUI(bool abShow){
MainGUI.SetActiveRecursively(abShow);
}
public void FirstRequest(){
FirstRequestText.SetActiveRecursively(true);
SecondRequestText.SetActiveRecursively(false);
NegativeContactText.SetActiveRecursively(false);
NegativeIDContactText.SetActiveRecursively(false);
}
public void SecondRequest(){
FirstRequestText.SetActiveRecursively(false);
SecondRequestText.SetActiveRecursively(true);
NegativeContactText.SetActiveRecursively(false);
NegativeIDContactText.SetActiveRecursively(false);
}
public void NegativeContact(){
FirstRequestText.SetActiveRecursively(false);
SecondRequestText.SetActiveRecursively(false);
NegativeContactText.SetActiveRecursively(true);
NegativeIDContactText.SetActiveRecursively(false);
}
public void NegativeIDContact(){
FirstRequestText.SetActiveRecursively(false);
SecondRequestText.SetActiveRecursively(false);
NegativeContactText.SetActiveRecursively(false);
NegativeIDContactText.SetActiveRecursively(true);
}
public void AnswerWrong(){
RedX.SetActiveRecursively(true);
}
}