So, this is kind of a weird question, but is there any way I can hide certain game files in a completed build? I have a few files that could potentially spoil some of the events going on in my game. I want it to be a surprise, so even if people decide to look through the game files, they won’t find anything that could potentially ruin this.
I have read a few things about people using persistantDataPath and external packages, but it’s all very vague to me.
It’s simple.
Files you write in the persistantDataPath can’t be hidden from the user to see.
Files that you include in your game project_path/Assets/Resources will be built into a resource file, and the name is not visible in the file system.