Hi everyone!
It’s a long time we work with Unity WebGL, I just finished to update our online portfolio to Unity 6 ( https://funix.it/virtualexpo/ ) and STILL there are a lot of console log messages if you open the inspector window.
Is there a new way that I missed to hide those with this new Unity 6 (that, by the way seems actually better performance wise)?
I know it’s not a real problem, but these are the things that bother me… and sometimes they bother my clients, who in turn bother me…
other than telling it to remove the shaders it whines about, not really
Well actually I have very few of those (a couple). I was thinking more about really unuseful stuff like:
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Loading player data from data.unity3d
Initialize engine version: 6000.0.27f1 (27c554a2199c)
[Subsystems] Discovering subsystems at path UnitySubsystems
Creating WebGL 2.0 context.
Renderer: WebKit WebGL
Vendor: WebKit
Version: OpenGL ES 3.0 (WebGL 2.0 (OpenGL ES 3.0 Chromium))