Hi guy, I’m making 2d shooter. I want the player’s arm rotate when mouse up or down and hide mouse cursor.
I used Screen.showCursor = false but my game does not get mouse transform and when I press left click, mouse cursor is not hide.
How can I do that?
My English is not good, so sorry. Thank you.
orb
2
This works for me:
using UnityEngine;
public class Activity : MonoBehaviour
{
void Start()
{
Screen.showCursor = false;
}
void Update()
{
float x = Input.GetAxis("Mouse X");
float y = Input.GetAxis("Mouse Y");
Debug.Log(x+", "+y);
}
}
There is no mouse transform, only movement values. The cursor should not be showing if you’ve hidden it.