hide objects until variable has been met

I have a sphere, all i want to to do is hide object until the variable kill is equals to 8.

The variable kill is from another script.

Thanks for any help.

It's comething like this:

        function Update(){
           counter=GameObject.Find("NameOfTheObjectContaingTheScript").GetComponent(NameOfTheScriptContainingKill).kill;
           if (counter>=8)
              renderer.enabled=true;
        }

counter is declared taking the value of kill from another script (attached to an other object, not to your sphere). "renderer.enabled=true" allows the sphere to be visible. Remember to set renderer=false at the beginning, to let it invisible.

This is what my code is looking like now after changes ive made and get an error message:

BCE0044: expecting ‘*’, found ‘’.

renderer.enabled=false;

function Update(){
counter=GameObject.Find(“kill”).GetComponent(Score).Sphere;
if (counter>=8)
renderer.enabled=true;
}