Hide script and show on mouse enter

the script as soon as you start game

i want it to show only when i enter mouse on the game object can someone please point me where am i going wrong thanks

using System.Collections;
using CorruptedSmileStudio.Feeds;
/// <summary>
/// Shows the addon buttons: RSS, ATOM and Wordpress
/// </summary>
public class Example : MonoBehaviour
{
    /// <summary>
    /// The feedme gameObject
    /// </summary>
    public Transform feedme;
    /// <summary>
    /// The FeedMe Component.
    /// </summary>
    private FeedMe feed;

    void OnMouseEnter()
    {
        feed = feedme.GetComponent<FeedMe>();
    }

    void OnMouseEnter()
    {
        if (!feed.status.updating)
        {
            if (GUI.Button(new Rect(feed.feedBtnWidth + feed.reloadBtnWidth, 0, feed.reloadBtnWidth + 10, 30), "RSS"))
            {
                feed.feed = null;
                feed.feedURL = "http://dl.dropbox.com/u/43996324/FeedMe/feeds/rss.xml";
                // Resets the vars
                feed.status.updateFeed = true;
                // Starts the getFeed Coroutine
                StartCoroutine(feed.GetFeed());
            }
            if (GUI.Button(new Rect(feed.feedBtnWidth + (feed.reloadBtnWidth) * 2 + 10, 0, feed.reloadBtnWidth + 20, 30), "ATOM"))
            {
                feed.feed = null;
                feed.feedURL = "http://dl.dropbox.com/u/43996324/FeedMe/feeds/atom.xml";
                // Resets the vars
                feed.status.updateFeed = true;
                // Starts the getFeed Coroutine
                StartCoroutine(feed.GetFeed());
            }
            if (GUI.Button(new Rect(feed.feedBtnWidth + (feed.reloadBtnWidth) * 3 + 30, 0, feed.reloadBtnWidth + 50, 30), "Wordpress"))
            {
                feed.feed = null;
                feed.feedURL = "http://dl.dropbox.com/u/43996324/FeedMe/feeds/wordpress.xml";
                // Resets the vars
                feed.status.updateFeed = true;
                // Starts the getFeed Coroutine
                StartCoroutine(feed.GetFeed());
            }
        }
    }
}

You have two OnMouseEnter functions and is there a collider attached to the gameobject?

Yes it has collider and i also tried tick with or without trigger and tag
reason for 2 functions is beause i was trying to figure out which function will hide the script.