Hide the array size in the inspector?

Hopefully a simple question: I want to set the size of an array in code, but let another developer adjust the array contents in the Unity inspector; how can I hide the size field or at least make it unalterable while still making each array element alterable?

Abundant blessing on all thine house and thine camels!

The answer is here, more or less:

http://unity3d.com/support/documentation/ScriptReference/Array.html

I don’t know how you can hide the size parameter in the inspector, but you can force the size by copying the builtin array contents to a temporary array and then recreating the builtin array with your desired length.

var myExposedArray: float[];
private var myExposedArrayLength : int = 10;

function Start()
 {
 var temp = new Array();
 for(i=0; i<myExposedArrayLength; i++)
    {
    if(i<myExposedArray.length) temp.Push(myExposedArray[i]);
    else temp.Push(0);
    }
myExposedArray = new float[myExposedArrayLength];
myExposedArray = temp.ToBuiltin(float);
}

I guess that’s the way it goes (I’m using Array.Copy to do pretty much the same thing). Was hopin to have something a little cleaner, but it’s done already anyway, so I guess it’s time to test and move on.

Cheers and thanks again!