Hide wireframe of selected object/mesh

Whenever a gameobject containing a mesh is selected in the editor its mesh is overlayed with a wireframe. I know you can change the general color of that wireframe, but can I somehow change the color of it for only one object, or possibly don't show it at all?

You can hide the wireframe by calling

EditorUtility.SetSelectedWireframeHidden(renderer, true);

Sorry I’m starting to use unity but can you tell me where I need to put this command "EditorUtility.SetSelectedWireframeHidden(renderer, true); ?

Sorry, in the editor scene?, not possible to change it just for one object :(, maybe you can create a gizmo for it that assembles the mesh... but I'm not sure you are willing to do that :)