Whenever a gameobject containing a mesh is selected in the editor its mesh is overlayed with a wireframe. I know you can change the general color of that wireframe, but can I somehow change the color of it for only one object, or possibly don't show it at all?
You can hide the wireframe by calling
Sorry I’m starting to use unity but can you tell me where I need to put this command "EditorUtility.SetSelectedWireframeHidden(renderer, true); ?
Sorry, in the editor scene?, not possible to change it just for one object :(, maybe you can create a gizmo for it that assembles the mesh... but I'm not sure you are willing to do that :)