Hello,
I am using the HideFlags.DontSaveInEditor flag on objects to spawn some objects in the editor that I do not want to be saved.
It seems that with the new prefab mode, even with this flag, objects are still serialized.
Is is something intented ?
- If no, should I open a bug ?
- Is yes , is there another way to do what I need (creating objects visible in the prefab mode scene, but not actually saved in the prefab)