Hiding a GUI Texture upon death.

Hello everyone.
I am working on a very basic game as I am very new to Unity and also C# scripting.
I have a GUI texture duplicated 3 times to display 3 heart icons. I want to remove one heart icon every time an enemy touches the player. Here is what I have so far :

using UnityEngine;
using System.Collections;

public class PlayerDeath : MonoBehaviour {


	Vector3 spawnPoint;
	public int life = 0;
	public Transform respawnPosition;
	public int lives = 0;
	public GUITexture life1;
	public GUITexture life2;
	public GUITexture life3;
	void Start()
	{
		GameObject spawnObject = GameObject.FindWithTag("Player");
		spawnPoint = spawnObject.transform.position;
		}

	public IEnumerator OnCollisionEnter(Collision boom) 
	{

		//If the object that triggered this collision is tagged "bullet"
		if(boom.gameObject.tag == "Enemy")
		{
			life = 50;
			if(life == 50){

				renderer.enabled = false;
			yield return new WaitForSeconds(5);
			renderer.enabled = true;
			transform.position = spawnPoint;
				lives ++;
			}

			if (lives == 1){
				life1.gameObject.SetActive = false;
			}

			if (lives == 2){
				life2.gameObject.SetActive = false;
			}

			if (lives == 3){
				life3.gameObject.SetActive = false;
			}

		}
	}


}

When the player dies nothing happens, any ideas or advice?
Thanks in advance :smiley:

SetActive is a function so you set a game object to be false like:

SetActive(false);

So your statement for setting the life1 false becomes:

life1.gameObject.SetActive(false);

and so on for remaining GUI Textures.