Hiding a mesh from the player camera

I already looked for this argument: They all include deprecated/obsolete functions.

In a few of works.
I want to create a fps which has split screen, local, and multyplayer.
I don’t want illude myself saying "I’ll finish it ", then for me it’s only a training/way to learn Unity.

What I want to do, is hide to the player’s camera, the body mesh, so the player cannot have a view of its mesh, but It can see the mesh of the other players… and them can see you!

Some help?
Thanks!

I believe what you need is here.

http://answers.unity3d.com/questions/24557/how-do-you-make-a-mesh-visible-to-certain-cameras.html