In Unity, using c#, how do I make a SPRITE (not gui image), disappear? I know guiImage.enabled works for images in the ui, but what works for sprites?
public GameObject yourSprite;
if(input.getkeyDown(A)
yourSprite.setActive(false);
if(input.getKeyDown(s)
yourSprite.setActive(true);
//
just drag your sprite in the inspector