Hi,
is there a way to prevent the MaterialInspector from showing up for a certain GameObject? I wrote some classes managing the material which should kinda replace the builtin inspector for components in which they are used. That is because all changes made in the material inspector could either screw up the internal assuptions or be invalidated on next update/startup…
After all, these managers will also be used by people not so familiar with Unity and they might be tempted to also use this MaterialInspector, whcih they shouldn’t but you know what happens if you tell somebody not to do something ;)…
thanks
chris