I have a small question for you all.
Currently, I have built a scene in Unity that contains various objects including a conveyor belt and framework.
Moving along the conveyor is a machine that picks up the belt through some pulleys, before returning the belt to the conveyor. In order to get the image of the belt being moved off the conveyor I ended up modeling it as part of machine, not the conveyor framework.
This works well and for all intents and purposes gives the correct illusion. However, in order to maintain the belt along the whole conveyor, I had to stretch the ends out further than they really are.
What I end up with is part of the model sticking out into the air where it shouldn’t be. Now for the question: Is it possible to setup either a camera or script that will use say a collider or area where anything inside is not rendered?
Basically I want to stick this area on the end of the conveyor and tell the camera not to render anything INSIDE the box, but continue to render everything OUTSIDE of it, making it invisible without breaking up the model so to speak.